Type
Academic project
Year

2022

Deliverables
  • Mobile application
  • UX Design
  • UI Design
  • Service Design
Project draft link

Rihma project on Figma {ADD LINK}

Stripping friend-making of biases by allowing unexpected encounters.

Loneliness is poison¹ . Several services have tried to facilitate finding friends, with or without benefits. Yet in many of them, the matchmaking is based on external factors such as the person’s appearance, and people tend to mingle with humans similar to them. Thus intergenerational and intergroup mingling remains rare.

With my team, we wanted to change that. Thus we created a service that allows debiased, unexpected encounters, where the only criteria is a common interest in an activity.

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Overview

“This project tested my skills of interdisciplinary work and project management. Our team of two graphic designers, a photographer, and me, a service designer, was versatile and creative, and it can be seen in the end result. The pitch, delivered with a touch of humor, was the cherry on the cake.”

Thoughts on the process

Market research

Forecast

The Social Networking app market has been growing exponentially for the past few decades. In 2022 it was valued at $49.09bn. It is expected to grow with an annual rate of 17.09% 26.2% from 2023 to 2030(¹,²). Although competed, the market is thus growing at a rapid rate and there is potential for successful newcomers.

Issue

In the vast sea of Social Networking apps, there are few that reduce bias from matchmaking. This can potentially exclude certain user groups, who would benefit from meeting new people outside of their regular circles.

A line graph representing the market growth of Social Networking applications. 2010s: $10 billion, 2022: $49 billion, and 2030: $179 billion.
Low-fidelity wireframe sketches of the app's different screens with pointers and names to different elements and functions

Sketching | Low-fidelity wireframe

Simplicity, accessibility and freedom-from-bias were our design drivers. Thus the interface came to have just a list of cards, each of a different activity, and not telling almost anything about its poster.

High-fidelity wireframe

Following the approved sketches, the layout was then made into a clean HiFi wireframe, which again was tested with the users and passed through the client, and changes made until everyone was happy with it.

high-fidelity wireframes showcasing three different screens of the app: the main page, activity details, and activity joined -screen

Styles

Together with the graphic designers, we designed a bright and fun color scheme, the main colors being yellow and green, representing sun and forest. The font choices, Poppins and Nunito in different weights, were also playful, yet readable. We wished for more organic shapes, but in the favor of minimalism, settled for a more geometric layout.

Final results

Following the approved sketches, the layout was then made into a clean HiFi wireframe, which again was tested with the users and passed through the client, and changes made until everyone was happy with it.